Rift: Planes of Telara news & blogs
Horriftic Intentions
Part One of My Trion Visit
Feb 12th
Just arrived home from my visit to Trion for Gamer Day 3 and I am exhausted. It was a very busy few days and between the plane flights, the tour and the drinking I am pretty exhausted. However, I wanted to put a little something up to tide you over until More >
Something Not Rift Related
Feb 5th
Let’s Set Aside the Game for a Moment and Talk About Trion.
Jan 24th
In today’s post I want to set aside the game. What I really want to do is talk about the company making the game, Trion Worlds. Let’s forget about whether you like the game or not. Maybe you love it, maybe you hate it but I think one thing should More >
Dreams of Port Scion
Jan 20th
As far as game play mechanics, Trion has most of the bases covered in Rift. The PvE is fantastic, there are abundant dungeons and raids to conqueror, there are “battlegrounds” to PvP in, there are tons of quests and there is the over-arching Rifts and invasions that provide dynamic content. Players More >
Great Rogue (Assassin) PvP Video from Beta Four
Jan 19th
Thought I would post up this nice PvP video from Beta Four. This was done on my server (Lotham) and is really a nice video. Take a look:
You can find the thread where the creator talks about his spec and such right here.
Updated: I meant Beta Four, not Five!
More >I Don’t Think the Rift Community Wants That….
Jan 12th
So, in recent days I have seen an explosion of forum threads where people are making suggestions for Rift. Some are very good. While others are very, very bad. Hey, I like suggestions. Anything that gets the community talking and the developers listening is a good thing. But, sometimes people More >


Part Four of My Visit to Trion: Embargo Lifted and Final Thoughts
Feb 14th
Syndicated from Horriftic Intentions
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Earlier today the embargo was lifted on the stuff that happened outside of the Round Table. Most of the stuff that was covered in the embargo had to do with out tour and what we saw while taking the tour and talking to devs in each ‘department’. We were lucky More >